Ok, I have published the version 1.00 :
http://www.flap.fr/grenier/Zinfection_1-00.ziphttp://www.flap.fr/grenier/Zi_Source_1-00.zip- Infection is now contagious, but there is a small chance to heal it.
- Weapons can be loaded automatically, and when giving a range weapon to someone, is it automatically loaded with one box.
- Barricade higher than heavy block survivors mouvement
- It is possible to weaken barricades to recover some supplies
- Survivors fighting with people of their familly get an attack and defense bonus
- A survivor can only be cured once per hour.
I have not played a full game of that version yet. So I don't know how much I have broken the equilibrium...
Later possible additions :
- Sleep requirement
- A bit more work on infection
- Some changes to fights, so there can be zombies and survivors fighting inside and outside the house
- Possibility to have a fight for a house lasting more than one hour, resulting in a siege.
- Corpse of survivors and zombies remaining on site. Fresh corpse (from survivor) will attrack more zombies, rotten corpse (from zombies) have a slight chance to come back to life. It is possible to burning them (it will use some supplies).
I see other things of course. But if can do the above in the coming week, that'll be good. Other important additions would be :
- Saved games
- Sortable and clickable list of all survivors