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Author Topic: Source Code  (Read 1436 times)
Banjo
Survivor

Posts: 3


« on: January 10, 2009, 07:06:26 PM »

Hi!

Apologies if this is posted in the wrong section, but I couldn't find a more "general" Zafehouse topic.

Anyway, I first wanted to say how much I LOVE this game! I only just randomly stumbled across it and have been having a heap of fun with it! It really does feel like a random survival horror story generator (a very cool idea).

I wondered, though, if the source for version 1.7 (or even 1.6) is available. I managed to find it for v 1.5, but it seems changes have been made since then that make this obsolete.

I also discovered the "edited" version from the Sekrit forums, which had the VERY cool ability to choose your own list of names for characters... I think such a feature would be an awesome addition to Zafehouse 1.8 (yes, I know you're also working on Deadshed, but it seems it will be different enough to validate updating the "original" too).

Cheers,
Banjo
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LoganB
Developer
Posts: 103



« Reply #1 on: January 11, 2009, 05:03:37 PM »

Hey Banjo,

Firstly, I'm glad you liked Zafehouse!

Secondly, the reason I haven't uploaded the source code for Deadshed since v1.5 is because of the added score update code. Having the source code would allow players to falsify their scores. However, I could release a modified version without the upload module.

I'd be more than happy to consider adding a name change feature to Zafehouse - it's already in Deadshed.

I'll have a look at Zafehouse tonight and see if I can sort this out for 1.8. Stay tuned.
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Banjo
Survivor

Posts: 3


« Reply #2 on: January 11, 2009, 06:59:33 PM »

Hi Logan!

Thanks HEAPS, on all counts! I'd love to see the source, even without the upload score module (though why anyone would want to "cheat" with it is a mystery to me... it's not like you win anything!). I'm really curious about some aspects, and would also love to try making a small Zafehouse mod or two for my own use.

On the subject of the score upload, however... I finally "won" (after several attempts... that last swarm is a killer!) the game, but when I submitted my score (more to see how it worked than because it was that great), I got a "an error has been encountered in core" and got stuck in an endless loop of trying to "resubmit score". I don't know if this is a bug, but if it isn't (and just something I didn't set up right first), perhaps it would be an idea to add an "abort" button as well as a "retry" one for submitting, so that the user doesn't need to shut down Zafehouse to end the loop?

I think the name change idea is neat... would be cool to see it as an option for a future version.

Oh, since this is the "suggestions" board, my only other major ones so far are (and only the first is something I really want):

1) I really wish I could search for survivors OR weapons, not both! Would four "search party options" be too much of a pain to implement at this stage? Common sense makes me think Survivors, Weapons & Ammo, Supplies, Water & Medicine as the most realistic options, but I'd just be pleased with not being given extra survivors when I just wanted a gun. :)

2) IMO, the "events" scroll rather too fast to read as they go... I very much appreciate having the "resolve" button to speed things up, but I wonder if by default it wasn't more "turn-based"... ie normally you get an event, click "next" and it scrolls along... OR press "resolve" and it just speedily scrolls them all.

3) Probably too tough to do, but a "save" (even if it's a "auto-deletes your save after loading" type) would be VERY useful... Zafehouse is - IMO - fantastic as used as a "casual" game (eg to play instead of solitaire at work!) but being forced to complete it all in one go (and it's not short) is what prevents this. I appreciate though that given you're working on a sequel, adding this may be more work than you'd want to put in.

Anyway, again given this game is rather old and a sequel is in the works, I understand if you're only doing minor tweaks to it (Deadshed sounds pretty darn cool, though I am a bit sad to read a few posts about it hinting it will be less survival-themed), but just thought I'd add my two-cents as someone who just discovered (and loves) it!

Cheers,
Banjo
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LoganB
Developer
Posts: 103



« Reply #3 on: January 12, 2009, 02:17:39 AM »

I've released v1.8 with a few of your suggestions. I've included a way to change names easily and slowed down the tick rate of events during an encounter. The score upload problem has also been addressed, and weapons and survivors have been split.

The average game of Zafehouse takes about 30 minutes, which is a bit longer than a game of solitaire but it's not epic. A save feature would actually take a bit more time than you think, and I'd rather stay focused on Deadshed!

But again, thanks for the interest and I hope you enjoy the new version (and source).
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Banjo
Survivor

Posts: 3


« Reply #4 on: January 12, 2009, 05:11:36 AM »

Thanks, mate... you're a legend (especially for the few changes I'm honored to have helped inspire!).

Extra special thanks for the source.... MUCH appreciated!

As I said, I expected a save function WOULD likely be a bit of a pain to implement, so I totally get why there isn't one.

Still nice to see you're able to improve this game, even in the face of the upcoming sequel... commercial devs could learn from that!!!

All the best with Deadshed... here's hoping it's at least as much fun as Zafehouse! :D
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