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Author Topic: Bigger Securing parties  (Read 1119 times)
El Rose
Survivor

Posts: 2


« on: January 20, 2009, 12:02:49 PM »

When trying to secure buildings on the third day it requires 3 GSL's with shotguns and even then you will still suffer casualties, the only building that I never get casualties on is the mansion and the worst building is the church because I usually will have to send 3 waves of  GSL shotgunners to secure it.  Also another problem I found was that immediately following the previous secure attempt the zombie population rose from 2 zombies in the church to a mob of 10 which killed my secure party.  As I am still going for a perfect game (All buildings secured, no casualties along with having a raid every hour and always leaving groups outside) I would appreciate it if this aspect of securing was changed so that I may send more people to secure the building but still only allow the same amount of people to stay inside.
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LoganB
Developer
Posts: 103



« Reply #1 on: January 20, 2009, 03:21:28 PM »

Trying to recapture buildings in the mid-late to late game is always very risky, and I'd like to keep that element intact.

That said, I do think the number of zombies you encounter in buildings could be reduced - it should not be impossible for a group of GSLs with shotguns to retake a building. Alternatively, I can look to tweaking things more significantly in v2.0 (when I get time for it!).
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Coded One
Zombie

Posts: 24



« Reply #2 on: January 20, 2009, 07:19:50 PM »

Buildings produce more resources then raiding does, you should be securing the buildings early.
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