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LoganB
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« Reply #1 on: September 19, 2010, 08:08:37 PM » |
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Hey Voideka,
Thanks for the feedback. Also glad you're able to get it working!
I should first mention that I haven't tried to balance anything like weapon damage, accuracy or stamina. The values in the game at the moment are fairly raw. I'll push out tweaks as time goes by. Sufficed to say, I'm not surprised you're able to clear the room easily.
Regarding friendly fire. Survivors shoot in bursts based on their experience level, with unexperienced survivors unloading everything they have and experienced ones firing a shot at a time. At the moment their experience level is a notch or two above "newbie", so a survivor with an SMG will fire a 4-round burst. In the demo, the SMG has a maximum shot count of 8 per round, which means two 4-shot bursts.
Basically a survivor does the following when they shoot:
1) Looks at the targets they can shoot at, picks the best one 2) Fires a number of shots based on their experience level. In this case, that's 4 shots 3) Goes back to step 1, and adjusts their aim as necessary
So, in this process, it may look like a survivor is shooting at another survivor, but what's probably happened is one of two things:
1) The shots went astray or missed their intended target 2) The first couple of shots of the burst killed the zombie and the rest carried on to hit the survivor. In this case the next burst will be aimed at a proper target.
Survivors will always stop shooting if they have no legal targets. This includes their line of fire being blocked by a survivor, or all their current targets being dead.
Will have a look at the other issues you mentioned (aiming behaviour, names, etc).
Again, I appreciate the comments.
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