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« on: December 04, 2009, 01:12:45 AM » |
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Hello, I have stumbled on that funny little game yesterday an saw that the source code was avaible ! I quite liked how simple it looked, and wondered if I could add some interresting flavor while keeping the interface that simple.
I am aware that a a Zafehouse 2 is being done. But who knows, maybe this one could be pushed a little bit further !
Of course, I have no idea if I'll have time to implement any of the following. But at least I will try to look a bit at the existing code and compile it. So, here are some of the ideas, let me know what you think : - Infection Since a while I wanted to work on a game with infection. Here there is some, but the result is not that bad. When the survivors are used to fight against 20 zombies, one more is not that much... There could be 3 levels of infection : ! (low), !! (medium), !!!(High). A random check every hour verifies is some goes one level up. When !! or !!! are reached, it can be brought one level down with medecine. When at level ! is reached, every medicine used, there is a small of chance that the infection is cured. (making the survivor immune ?) At level !! the survivor can't fight well At level !!! the survivor is infectious and has a chance to contaminate all the people is the same location as him.
- Famillies The caracters have familly names. Great ! Lets make use of them. All caracters with familly members in a team have a bonus. However, if one of the familly member dies, the other members get a malus. Could someone be chocked after having lost many familly members in a short period of time ?
- Zombie Relatives Maybe should the zombie be generated with a familly name too ? (though, I guess that they are not individually created so an other coding trick could do it). If someone spots or is fighting a zombie from his familly (or related in any other way : gardner, teacher...), then he might get a malus. (Or in rare case, be very happy to finally smash the head of that bastard who stole his girlfriend a while ago).
- Unperfect barricade The lower level the barricades, the more chance is that the survivors missed a tiny entrace or that the zombies found a weak spot. There is small chance that 1 or 2 zombies enter in the house.
- High level barricade Maybe from a certain level of barricading should no one be allowed to go in or out from that building
- More people at building Maybe we shoud allow to have a few people wait outside the building. And eventually this means that more people could take part to the recollection of a place.
- Sleep I might getting nasty there... But would it be interresting to have the survivors to sleep a bit, and take night shifts ? For that, we might have to create a new location, the camp : unlimited number of people can go there, but it can not be barricaded (when the player has too many people).
- More textual details and events in raiding Just to reward a bit more the reading of the exploration logs. Add some funny (or gory ? I am not sure) things to read.
- More interraction/choice in raiding To push further that point, I had 2 different ideas : -- would it be fun to be given some choice while exploring ? For example someone notices some recent food remains there. There might a survivor somewhere, but an other hears lots of noise, so there miht be plenty of zombies. Should the player be proposed to explorer that area ? It would be a quite abig chane in the game philosophie, but opens the door to much more interraction ! -- An other solution would be that during exploration, a survivors spots something. Be carefull of the text. You have the choice for next exploration to make him leader, so he will try to go back there. This would have a little bit more interraction, could allow more stories and does not break the game flow such as last proposal. But it is more limited.
- Escaping survivors from zombie attack ! There could be chance of a survivor escaping a zombie attack. If last idea is implemented, he could lead the new raiding team to that place to recover weapons, or rescue some survivors we might have managed to hide there.
- There might be some tiny interface improvement to be done there and there. For example having survivors listed in age order, weapon type, infection status... Maybe being able to call a list with all survivors with their location...
- I would have suggested allow to stop that autmatic internet connection. But anyway, it is not in the source.
- Save game. For me the games lasted much more than 30 mn.
- A few things that I don't want to change : -- No profession or skills or whatever. I like the way it is with plenty of standard people. Anyway, professions will be added in Zafehouse 2. -- Expanded inventory, new items. Here too, I like the very simple way it is done. There are so many games today with tons of items. So lets se what can be done by keeping the basic system here.
Ok, so that's quite a number of change. But in terms of new interraction dialog (button to cick) and display, it would add : - display more infection level - display if someone is in need of sleep or not - display if someone is sleeping or not + Allow to tell someone to sleep (1 button or new way to click) - display if someone is inside a building or outside + Allow to decide if someone goes inside or outside a building (maybe the 3 first are in a building, the others are outside. Allow the player to swap survivors position in the list) - display if someone as an exploration site in memory + Allow to tell who is the leader of the team (to visit a site)
Well, that's a bit of extra information to display, but just 3 new interraction type. That might be manageable !
Any comments ?
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